Gnu Shogi Database (GSDB)

Browse hundreds of historical professional and amateur shogi games. Select a collection, pick a game, and replay it on the interactive board.

Kifu is a shogi game record. Every move is written down so the game can be replayed and studied later. Serious students of shogi build up - and work through - large libraries of kifu to understand openings, middlegame plans and yose (end-game) technique.

The Gnu Shogi Database (GSDB) is a collection of Japanese chess games and sample openings. Hundreds of shogi kifu (game records) have been documented. The orignal GSDB comes with an applet that allows viewing and manipulating of the collections. Unfortunately, the web browsing industry has discontinued support for Java applets. That makes browsing the collections trickier, without a little help.

For those techies interested in browsing the original GSDB 2.7.4 source code and license, you can download it here.

Just a note on shogi rankings: The lowest ranking is 15-kyu. The rankings go down to 1-kyu as the player improves. After 1-kyu, rankings begin counting up with 1-dan all the way up to 9-dan. Professional shogi players begin around 5-kyu and go up to 9-dan (the champion professional). Ameteurs of the same rank as professionals are typically less skilled than their professional counterparts.

European Championships – Kifu #32

  
  開始局面
 1 ☗7六歩不成
 2 ☖3四歩不成
 3 ☗2六歩不成
 4 ☖4四歩不成
 5 ☗4八銀不成
 6 ☖3二銀不成
 7 ☗5六歩不成
 8 ☖4二飛不成
 9 ☗6八玉不成
 10 ☖6二玉不成
 11 ☗7八玉不成
 12 ☖7二銀不成
 13 ☗5八金不成
 14 ☖5二金不成
 15 ☗9六歩不成
 16 ☖9四歩不成
 17 ☗6八銀不成
 18 ☖7一玉不成
 19 ☗3六歩不成
 20 ☖3三角不成
 21 ☗5七銀不成
 22 ☖8二玉不成
 23 ☗2五歩不成
 24 ☖6四歩不成
 25 ☗3五歩不成
 26 ☖3五歩不成
 27 ☗4六銀不成
 28 ☖3六歩不成
 29 ☗3五銀不成
 30 ☖4五歩不成
 31 ☗3三角成
 32 ☖3三銀不成
 33 ☗7七角
 34 ☖5四角
 35 ☗2六飛不成
 36 ☖7四歩不成
 37 ☗2四歩不成
 38 ☖2四歩不成
 39 ☗2四銀不成
 40 ☖4四銀不成
 41 ☗2二歩
 42 ☖2三歩
 43 ☗2三銀成
 44 ☖4六歩不成
 45 ☗4六歩不成
 46 ☖3五銀不成
 47 ☗2五飛不成
 48 ☖4六銀不成
 49 ☗2一歩成
 50 ☖3七歩成
 51 ☗3三成銀不成
 52 ☖4八と不成
 53 ☗4二成銀不成
 54 ☖5八と不成
 55 ☗5二成銀不成
 56 ☖6九と不成
 57 ☗6一成銀不成
 58 ☖7九金
 59 ☗8八玉不成
 60 ☖7八金
 61 ☗9七玉不成
 62 ☖7七金不成
 63 ☗7七桂不成
 64 ☖9五歩不成
 65 ☗9五歩不成
 66 ☖9六歩
 67 ☗9六玉不成
 68 ☖8四銀
 69 ☗8六玉不成
 70 ☖6一銀不成
 71 ☗2二飛成
 72 ☖3二歩
 73 ☗4二飛
 74 ☖7二銀不成
 75 ☗9四桂
 76 ☖9四香不成
 77 ☗9四歩不成
 78 ☖9五銀
 79 ☗9五香不成
 80 ☖9五銀不成
 81 ☗9五玉不成
 82 ☖5一角
 83 ☗6二銀
 84 ☖6二角不成
 85 ☗6二飛成
 86 ☖8四銀
 87 ☗8六玉不成
 88 ☖7一香
 89 ☗3一龍不成
[Name "Thomas Majewski"] [Email ""] [Country "Belgium"] [Sente "Cain Steven"] [Gote "Majewski Thomas"] [Black_grade "2dan"] [White_grade "1dan"] [Result "1-0"] [Comment "Yamada quickattack vs shikenbisha"] [Source "Thomas' gamescore"] [Event "European Championships 1997"] [Date "19970823"] [Round "6"] [Venue "RIKAB"] [Proam "Amateur"] P7g-7f P3c-3d P2g-2f P4c-4d S3i-4h S3a-3b P5g-5f R8b-4b K5i-6h K5a-6b K6h-7h S7a-7b G4i-5h G4a-5b P9g-9f P9c-9d S7i-6h K6b-7a P3g-3f B2b-3c S6h-5g K7a-8b P2f-2e P6c-6d { 12...P6d~~12...P5d would have been better, as black does ~not have the opportunity to play a kings head ~vanguard pawn with 13.P5e. In addition, a later ~B'5c will be very strong against the Yamada ~joseki. White does not have to be afraid of ~13.B9g R4a 14.B8f P4e 15.S6f etc., as it gives ~good chances for both sides. } P3f-3e P3dx3e S5g-4f P3e-3f S4f-3e P4d-4e B8hx3c+ S3bx3c B'7g B'5d R2h-2f P7c-7d { 18...P7d~~A waiting move, that could have been used for other ~purposes. E. g. 18...L1b. Miss Takahashi, Ladies ~professional proposed 18...Bx7f, to remove this ~pawn and to get access to the weak pawn on 8g.~} P2e-2d P2cx2d S3ex2d S3c-4d P'2b P'2c { 21...P'2c~~A mistake, as it gives Black the opportunity to ~play 22.Sx2c= with the later possibility of S3d+.~} S2dx2c+ { 22.Sx2c+~~Black loses his golden opportunity to play Sx2c=. ~Later he can play S3d+ with strong pressury on ~white's rook. Miss takahashi called this a ~"heavy move".~} P4e-4f P4gx4f S4d-3e R2f-2e S3ex4f P2bx2a+ P3f-3g+ +S2c-3c +P3gx4h +S3cx4b +P4hx5h +S4bx5b +P5hx6i +S5bx6a G'7i K7h-8h G'7h K8h-9g G7hx7g { 31...Gx7g~~The decisive mistake. White looses the game with this ~single move. White get's a bishop, which is of ~little use to him, but the black knight on 7g ~becomes the most important defender for black.~31.G7ix8i removes the knight and set's the bishop ~en prise. 31...G7ix8g 32.B6d P9e 33.Px9e P'9f ~34.Kx9f N'8d 35.K8f Sx6a 36.R'4b S'7bIt would ~have been a rather easy victory after this. ~Maybe this is the urge of the weak player to ~take the bigger piece.~} N8ix7g P9d-9e P9fx9e P'9f K9gx9f S'8d K9f-8f S7bx6a R2e-2b+ P'3b R'4b S6a-7b N'9d L9ax9d P9ex9d S'9e L9ix9e S8dx9e K8fx9e B'5a S'6b B5ax6b R4bx6b+ S'8d K9e-8f L'7a +R2b-3a { 45.+R2b-3a~~White resigns.~~This game shows how important the endgame in shogi ~is. White's huge advantage crumbled because of one ~bad endgame move. Miss Takahashi advised me to ~practise the endgame. Solving tsume problems just ~a little, but regularly (every day) should do the ~job.}