Tag: WCSC

  • Tanase Shogi: The Engine, Its Matches, and Why It Mattered

    By Galo S Mirth

    Tanase Shogi (棚瀬将棋) is one of the important bridge engines in computer-shogi history. It came from the same development lineage as Tōdai Shogi, but it represented a rebuild by programmer Yasushi Tanase (棚瀬寧). In the late 2000s, it was strong enough to sit near the top of major computer-shogi events and became a familiar benchmark in conversations about practical, tournament-ready engine strength.

    (more…)

  • Gekisashi: The Shogi Engine and Its Place in Computer Shogi History

    By Galo S Mirth

    Gekisashi (激指) is one of the best known names in Japanese computer shogi. It mattered for two different reasons at the same time: tournament strength and consumer software design. The engine won top events in the World Computer Shogi Championship era, and the commercial series helped many regular players use AI analysis as part of daily study.

    (more…)

  • World Computer Shogi Championship (WCSC): History, Format, and Notable Engines

    By Galo S Mirth

    The World Computer Shogi Championship (WCSC, 世界コンピュータ将棋選手権) is the central annual competition of computer shogi. Organized by the Computer Shogi Association (CSA), it became the benchmark event where developers test not only software ideas but also practical engineering choices such as hardware setup, stability, and match operation.

    (more…)